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Month: June 2017

Best Gaming Monitor Buying Guide

You might be a serious hardcore gamer, or even a skilled weekend PC warrior, but if your hardware is not up to the task, you will be staring defeat in the face no matter how good you are. Sure, you can play the latest FPS games on older equipment, but it lags, leaving you vulnerable when playing competitors online. To get a smoother playing experience, a gaming PC which has a powerful graphics card combined with a quality, flicker and blur free monitor are needed. This guide is dedicated to helping you choose a display which will enhance your gaming experience. 

How to choose a gaming monitor?

Size and Resolution

You may already have a monitor size in mind. Perhaps you want a large 27 inch monitor for your desk, or maybe even two of them! Perhaps a smaller one would suit your needs and situation more? Whatever size you decide on, the most important thing, is what resolution the monitor is. The resolution of a monitor indicates how many pixels it displays, and this in turn reflects how sharp the image is. 1080P monitors are very common, and at screen sizes up to 23″ produce nice, sharp images. On biggers screens, such as 27” though, the image quality is not so great. A higher resolution is needed such as 2560×1440 in order to get that ‘sharp’ screen. This resolution also provides more screen space for your icons, browsers, and other things. Resolution

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Samsung presents the first monitors with Radeon FreeSync 2 from AMD

The South Korean giant has officially presented the first monitors with Radeon FreeSync 2 technology from AMD. Said technology sets an important breakthrough from the first generation of FreeSync since not only has the fluidity improved and latency has been reduced but also offers a superior quality of image.

FreeSync 2

The Radeon FreeSync 2 technology maintains the hardware-software system that powers the communication between the GPU and the monitor to reduce latency, end with “screen tearing”, and offers a seamless gaming experience ending the “stutter” effect that is produced when the frames per second enter in an irregular form.

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